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Digital Art in Ireland
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12 February 2021

This collection of essays explores digital art in Ireland. Comprising contributions from EL Putnam, Anne Karhio, Ken Keating, Conor McGarrigle, Kieran Nolan, Claire Fitch, Kirstie North and Chris Clarke, it examines how new media technologies are shaping the island’s contemporary artistic practices. As one of the first dedicated culture-specific treatments of Irish digital art, it fills a major gap in the national media archaeology of Ireland, engaging with a range of topics, including electronic literature, video games and the data-city.
ART / Digital, Digital, video and new media arts, ART / Criticism & Theory, ART / Video Game Art, Computer game art, The arts: general topics
“Digital Art in Ireland is a bracing and eminently readable investigation into the born-digital poetry, visual art, music, and performance that have emerged in Ireland in recent decades. Experimental art is alive and well, and this essay collection presents a lucid meditation on the cultural and material specifics of new media art. In spite of its technological circulation among data assemblages, born-digital artwork is no less a medium for site-specific cultural expression; Digital Art in Ireland explores the profound ways in which Irish culture and history leave their impression in and on new media art. It, thus, offers a major contribution to the emerging global field of digital art.” — Jonathan P. Eburne, Professor of Comparative Literature, English, and French and Francophone Studies; Director of Undergraduate Studies, Comparative Literature, Pennsylvania State University
List of Illustrations; Acknowledgements; Notes on Contributors; Chapter 1. Introduction: Digital Art in Ireland, James O’Sullivan; Chapter 2. Strange Mothers: The Maternal and Contemporary Media Art in Ireland, EL Putnam; Chapter 3. Between Aesthetics and Institutions: Irish Electronic Poetry, Anne Karhio; Chapter 4. ‘to shine upon the original all the more fully’: Contemporary New Media Adaptations of James Joyce, Kenneth Keating; Chapter 5. Art in the Data-City: Critical Data Art in the Age of Surveillance Capitalism, Conor McGarrigle; Chapter 6. Experimental Arcade Video Games as Self-Reflexive Media Art, Kieran Nolan; Chapter 7. Folding, Unfolding, Refolding Sound, Claire Fitch; Chapter 8. Treacherous Images and Animal Gazes: Ailbhe Ní Bhriain’s Reports to an Academy, 2015, Kirstie North; Chapter 9. Pressing Send: Distribution and Curation in Irish New Media Art, Chris Clarke; Index.