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Digital Art in Ireland

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This collection of essays explores digital art in Ireland. Comprising contributions from scholars and practitioners, it examines how new media technologies are shaping the island’s contemporary art...
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  • 12 February 2021
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This collection of essays explores digital art in Ireland. Comprising contributions from EL Putnam, Anne Karhio, Ken Keating, Conor McGarrigle, Kieran Nolan, Claire Fitch, Kirstie North and Chris Clarke, it examines how new media technologies are shaping the island’s contemporary artistic practices. As one of the first dedicated culture-specific treatments of Irish digital art, it fills a major gap in the national media archaeology of Ireland, engaging with a range of topics, including electronic literature, video games and the data-city.

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Price: £25.00
Publisher: Anthem Press
Imprint: Anthem Press
Series: Anthem Irish Studies
Publication Date: 12 February 2021
Trim Size: 9.00 X 6.00 in
ISBN: 9781785274800
Format: eBook
BISACs:

ART / Digital, Digital, video and new media arts, ART / Criticism & Theory, ART / Video Game Art, Computer game art, The arts: general topics

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The nine essays in the collection each offer a different vantage on the emerging realm of digital art in a country that both takes tradition seriously and understands tradition as (to quote Joyce) a nightmare from which we are trying to awake.[…] Digital Art in Ireland is an indispensable contribution to our appreciation of digital art in an Irish context. - James Joyce Quarterly

List of Illustrations; Acknowledgements; Notes on Contributors; Chapter 1. Introduction: Digital Art in Ireland, James O’Sullivan; Chapter 2. Strange Mothers: The Maternal and Contemporary Media Art in Ireland, EL Putnam; Chapter 3. Between Aesthetics and Institutions: Irish Electronic Poetry, Anne Karhio; Chapter 4. ‘to shine upon the original all the more fully’: Contemporary New Media Adaptations of James Joyce, Kenneth Keating; Chapter 5. Art in the Data-City: Critical Data Art in the Age of Surveillance Capitalism, Conor McGarrigle; Chapter 6. Experimental Arcade Video Games as Self-Reflexive Media Art, Kieran Nolan; Chapter 7. Folding, Unfolding, Refolding Sound, Claire Fitch; Chapter 8. Treacherous Images and Animal Gazes: Ailbhe Ní Bhriain’s Reports to an Academy, 2015, Kirstie North; Chapter 9. Pressing Send: Distribution and Curation in Irish New Media Art, Chris Clarke; Index.