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Roll for Adventure

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21 August 2025

Become the ultimate Game Master and deliver tabletop role-playing games with confidence!
For librarians, teachers, school staff and parents who want to run a tabletop role-playing game (TTRPG) but who don’t know where to begin, this practical guide includes 5 tabletop role-playing adventures written so a first-time Game Master can jump straight in and start playing. Alongside the adventures the book includes:
- Examples of safety tools to allow players to stay safe
- A comprehensive TTRPG glossary
- Practical tips for helping new players at the TTRPG table
- Practical tips for first-time Game Master and new players
- Ideas on how to establish role-playing sessions and festivals in your school
- Lists of potions, magic items and non-player characters, including their motivations and occupations
A companion to Lucas Maxwell’s bestselling Let’s Roll, this book is a must-read for librarians and teachers looking to deliver exciting and creative games and quests. Now roll the dice and have fun!

LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General, Library and information services, GAMES & ACTIVITIES / Fantasy Sports, GAMES & ACTIVITIES / Role Playing & Fantasy, JUVENILE NONFICTION / School & Education, Primary and middle schools, Library, archive and information management, Secondary schools, Board, table top and strategy games

Introduction
- Playing Tabletop Roleplaying Games with Youth
- Tabletop Roleplaying Safety Tools
- How to Run a Tabletop Roleplaying Festival in Your School Library
- An Introduction to the Village of Arrowdale
- The Great Donkey Race
- All Booked Up
- Sea What I Mean
- Break a Leg
- Scone Alone
Resources
Index