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Preserving Complex Digital Objects
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19 June 2014

— Against the Grain
...a landmark summary that is adequately scary but hopeful and constructive at the same time.
— Archival Issues
...any information professionals working through the present-day digital revolution, as well as academics and students on information courses will find this book to be a valuable textbook and tool. It provides a much-needed pathway for anyone wanting to learn more about digital preservation. More importantly, in addition to being extremely educational, this book is actually very interesting to read.
This collection is a valuable contribution to the digital preservation literature...it is sufficiently practical to be of use to practitioners, particularly those working in memory institutions and faced with issues of digital preservation of complex digital objects.
"This book is an essential resource for anyone engaged in digital preservation activities. It becomes increasingly difficult to focus purely on the preservation of simple digital objects, and we must engage with the complex because developing ICT capabilities provides us with the means to incorporate more and more complexity in the artefacts and genres we create and use."
— Online Information Review
"This book is an essential resource for anyone engaged with digital preservation activities. It becomes increasingly difficult to focus purely on the preservation of simple digital objects, we have to engage with the complex because developing ICT capabilities provide us with the means to incorporate more and more complexity in the artefacts and genres we create and use. Keeping up to date with advances in digital preservation know-how is challenge enough in itself; bringing together these outputs from the POCOS meetings in a single print resource provides much needed practical assistance. "
— Online Information Review
Janet Delve is co-leader of the interdisciplinary Future Proof Computing Group in the School of Creative Technologies at the University of Portsmouth. She is a member of the Digital Preservation Coalition Technology Watch Editorial Board.
David Anderson is co-leader of the interdisciplinary Future Proof Computing Group at the University of Portsmouth. He is the Director of CiTECH (the Centre for Cultural and Industrial Technologies Research) in the Faculty of Creative and Cultural Industries.
Foreword - Adam Farquhar Preface - Neil Grindley Introduction - Janet Delve and David Anderson
PART 1: WHY AND WHAT TO PRESERVE: CREATIVITY VERSUS PRESERVATION
1. Standing on the shoulders of heavily armed giants – why history matters for game development - Dan Pinchbeck 2. Archaeology versus anthropology: what can truly be preserved? - Richard A. Bartle 3. Make or break? Concerning the value of redundancy as a creative strategy - Simon Biggs 4. Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice - Michael Takeo Magruder
PART 2: THE MEMORY INSTITUTION/DATA ARCHIVAL PERSPECTIVE
5. Preservation of digital objects at the Archaeology Data Service - Jenny Mitcham 6. Preserving games for museum collections and public display: the National Videogame Archive - Tom Woolley, James Newman and Iain Simons 7. Bridging the gap in digital art preservation: interdisciplinary reflections on authenticity, longevity and potential collaborations - Perla Innocenti 8. Laying a trail of breadcrumbs – preparing the path for preservation - Drew Baker and David Anderson
PART 3: DIGITAL PRESERVATION APPROACHES, PRACTICE AND TOOLSPart 3.1: A good place to start: software preservation
9. Digital preservation and curation: the danger of overlooking software - Neil Chue Hong 10. How do I know that I have preserved software? - Brian Matthews, Arif Shaon and Esther Conway
Part 3.2: Tools and techniques
11. Digital preservation strategies for visualizations and simulations - Janet Delve, Hugh Denard and William Kilbride 12. The ISDA tools: preserving 3D digital content - Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek
Part 3.3: Metadata, paradata and documentation
13. Ecologies of research and performance: preservation challenges in the London Charter - Hugh Denard 14. A tangled web: metadata and problems in game preservation - Jerome McDonough 15. Metadata for preserving computing environments - Angela Dappert 16. Preserving games environments via TOTEM, KEEP and Bletchley Park - Janet Delve, Dan Pinchbeck and Winfried Bergmeyer 17. Documenting the context of software art works through social theory: towards a vocabulary for context classification - Leo Konstantelos
PART 4: CASE STUDIES
18. The Villa of Oplontis: a ‘born-digital’ project - John R. Clarke 19. Preservation of complex cultural heritage objects – a practical Implementation - Daniel Pletinckx