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Exploring Physics with Computer Animation and PhysGL
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This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is...
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01 November 2016

This book shows how the web-based PhysGL programming environment (https://physgl.csm.calpoly.edu/) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
Price: £52.50
Pages: 140
Publisher: Morgan & Claypool Publishers
Imprint: Morgan & Claypool Publishers
Publication Date:
01 November 2016
Trim Size: 10.00 X 7.00 in
ISBN: 9780750328388
Format: Paperback
BISACs:
COMPUTERS / Design, Graphics & Media / Video & Animation, SCIENCE / Mechanics / General, SCIENCE / Physics / General