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Exploring Animal Crossing
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11 June 2024

Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world’s economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers.
LAW / General, Jurisprudence and general issues, GAMES & ACTIVITIES / Video & Mobile, SPORTS & RECREATION / Cultural & Social Aspects, Computer games / online games: strategy guides / companion works, Sociology: sport and leisure
Acknowledgements; 1. Introduction; 2. Origins and Owners; 3. The Animal Crossing Experience; 4. Sociability in a Virtual World; 5. The Curation Economy; 6. Island Cultures; 7. Law in a Virtual World; 8. Conclusion; Notes; Bibliography; Index