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Let's Roll

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This book guides school and public librarians on how to run tabletop roleplaying games in a library setting.
  • Format:
  • 09 February 2023
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Master all the skills you need to deliver a tabletop role-playing game programme in the library!

For librarians or teachers who aren’t players themselves, the scope of role-playing games can seem overwhelming. Starting from the basics, Let’s Roll is a practical guide to delivering a tabletop role-playing game (TTRPG) programme in a school or public library, all within the time constraints imposed on library sessions. Coverage includes:

  • A step-by-step guide to setting up a TTRPG programme in your school or public library including an example of a TTRPG proposal
  • Advice on bringing senior management on board to a TTRPG programme
  • How to attract players, basic table rules, and preparing as a game master
  • The health and learning benefits of TTRPGs including creativity, teamwork, cooperation, boosting confidence and encouraging reading.
  • A comprehensive list of TTRPG games and how to implement them

Featuring case studies from librarians around the world focusing on their experiences setting up TTRPGs, Let’s Roll will help librarians, teachers and other educators deliver an engaging programme that results in significant benefits on a budget – and is a huge amount of fun!

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Price: £29.99
Publisher: Facet Publishing
Imprint: Facet Publishing
Publication Date: 09 February 2023
Trim Size: 9.19 X 6.12 in
ISBN: 9781783306138
Format: Paperback
BISACs:

LANGUAGE ARTS & DISCIPLINES / Library & Information Science / Archives & Special Libraries, Library and information services, Primary and middle schools, Secondary schools, Library, archive and information management

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"Let’s Roll is a short, easily accessible guide on the what, where and how of starting a TTRPG club in public and school libraries, and I highly recommend it for anyone who is interested or who has patrons interested in this sort of program."

Introduction

Glossary

Chapter One: The Benefits of Playing TTRPGs

Chapter Two: Case Studies

Chapter Three: How Do I Get Started?

Chapter Four: Session Zero

Chapter Five: TTRPG Reviews & Additional Resources

Bibliography